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About me
I WORK ACROSS IMAGE, OBJECT, MOTION, AND SOUND TO TRACE THE SHAPE OF WHAT DOESN'T SIT STILL.
Grounded in user research, product thinking, and interface design — built through academic work, hands-on internships, and real projects that shipped to real users.
Currently open to full-time roles.
research
Understand before designing. I dig into user needs, behaviours, and pain points to make sure every decision starts with real insight.
DEFINE
Turn research into clarity. I identify the core problem and set a clear direction before a single screen gets designed.
DESIGN
Sketch, wireframe, iterate. I move from rough ideas to high-fidelity visuals — quickly, purposefully, and with feedback at every step.
DELIVER
Clean, complete, developer-ready. Final files, documented specs, and a handoff that actually makes sense to the team.




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